Anime queen Posted July 12, 2021 Posted July 12, 2021 Normal Variant; Crawling Hand Superior Variant; Crushing Hand Combat level: 45 Hitpoints: 55 ~ No unique Mechanics ~ Normal Variant; Cave Crawler Superior Variant; Chasm Crawler Combat level: 68 Hitpoints: 64 ~ No unique Mechanics ~ Normal Variant; Banshee Superior Variant; Screaming Banshee Combat level: 70 Hitpoints: 60 ~ No unique Mechanics ~ Normal Variant; Rock Slug Superior Variant; Giant rockslug Combat level: 86 Hitpoints: 77 ~ No unique Mechanics ~ Normal Variant; Cockatrice Superior Variant; Cockathrice Combat level: 89 Hitpoints: 95 ~ No unique Mechanics ~ Normal Variant; Pyrefiend Superior Variant; Flaming Pyrelord Combat level: 97 Hitpoints: 126 ~ No unique Mechanics ~ Normal Variant; Infernal Mage Superior Variant; Malevolent Mage Combat level: 162 Hitpoints: 172 ~ No unique Mechanics ~ Normal Variant; Bloodveld Superior Variant; Insatiable Bloodveld Combat level: 202 Hitpoints: 380 ~ No unique Mechanics ~ Normal Variant; Bloodveld Superior Variant; Insatiable Mutated Bloodveld Combat level: 278 Hitpoints: 411 ~ No unique Mechanics ~ Normal Variant; Cave Horror Superior Variant; Cave Abomination Combat level: 206 Hitpoints: 130 ~ No unique Mechanics ~ pray mage Normal Variant; Aberrant Spectre Superior Variant; Abhorrent Spectre Combat level: 253 Hitpoints: 275 ~ No unique Mechanics ~ Normal Variant; Devient Spectre Superior Variant; Repugnant Spectre Combat level: 335 Hitpoints: 390 ~ No unique Mechanics ~ Normal Variant; Dust Devil Superior Variant; Choke Devil Combat level: 264 Hitpoints: 300 ~ No unique Mechanics ~ Normal Variant; Kurask Superior Variant; King Kurask Combat level: 295 Hitpoints: 420 ~ No unique Mechanics ~ Normal Variant; Basilisk Knight Superior Variant; Basilisk Sentinel Combat level: 358 Hitpoints: 550 ~ Mirror or V's shield required; Basilisk sentinel attacks with magic & melee and also has a special attack in which they will fire a red coloured orb at your players tile. To avoid click off your current tile and let it explode before attacking again, known to hit 35s+~ Normal Variant; Nechryael / Greater Nechryael Superior Variant; Nechryarch Combat level: 300 Hitpoints: 320 ~ No unique Mechanics ~ Normal Variant; Gargoyle Superior Variant; Marble Gargoyle Combat level: 349 Hitpoints: 270 ~ Marble gargoyles can throw a grey ball occasionally hitting up to 38 on a player and immobilizing them, can be avoided by clicking a tile away. ~ Normal Variant; Abyssal Demon Superior Variant; Greater Abyssal Demon Combat level: 342 Hitpoints: 400 ~ Abyssal Demons have a unique special attack, teleportation around the player while still hitting you. Without protection prayers are known to frequently hit 20s.~ Normal Variant; Dark Beast Superior Variant; Night Beast Combat level: 374 Hitpoints: 640 ~ Night beasts have a magic special attack in which resemble a fire blast covering a 3x3 square. This magic account should never actually kill you and can be avoided by clicking away, but best to just tank through it and delivery the maximum damage. ~ Normal Variant; Smoke Devil Superior Variant; Nuclear Smoke Devil Combat level: 374 Hitpoints: 640 ~ No unique Mechanics Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.