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Normal Variant;
 Crawling Hand

Superior Variant;

Crushing Hand

150px-Crushing_hand.png?8a445

Combat level: 45
Hitpoints: 55
~ No unique Mechanics ~

 

Normal Variant;
 Cave Crawler

Superior Variant;

Chasm Crawler

150px-Chasm_Crawler.png?47f4c

Combat level: 68
Hitpoints: 64
~ No unique Mechanics ~

 

Normal Variant;
 Banshee

Superior Variant;

Screaming Banshee

120px-Screaming_banshee.png?d24b1

Combat level: 70
Hitpoints: 60
~ No unique Mechanics ~

 

 

Normal Variant;
 Rock Slug

Superior Variant;

Giant rockslug

150px-Giant_rockslug.png?5821f

Combat level: 86
Hitpoints: 77
~ No unique Mechanics ~

 

Normal Variant;
 Cockatrice

Superior Variant;

Cockathrice

150px-Cockathrice.png?ede7b

Combat level: 89
Hitpoints: 95
~ No unique Mechanics ~

 

Normal Variant;
 Pyrefiend

Superior Variant;

Flaming Pyrelord

100px-Flaming_pyrelord.png?f6750

Combat level: 97
Hitpoints: 126
~ No unique Mechanics ~

 

Normal Variant;
 Infernal Mage

Superior Variant;

Malevolent Mage

75px-Malevolent_Mage.png?5594e

Combat level: 162
Hitpoints: 172
~ No unique Mechanics ~

 

Normal Variant;
 Bloodveld

Superior Variant;

Insatiable Bloodveld

150px-Insatiable_Bloodveld.png?5b7f9

Combat level: 202
Hitpoints: 380
~ No unique Mechanics ~

 

Normal Variant;
 Bloodveld

Superior Variant;

Insatiable Mutated Bloodveld

150px-Insatiable_mutated_Bloodveld.png?5

Combat level: 278
Hitpoints: 411
~ No unique Mechanics ~

 

Normal Variant;
 Cave Horror

Superior Variant;

Cave Abomination

100px-Cave_abomination.png?85a14

Combat level: 206
Hitpoints: 130
~ No unique Mechanics ~

pray mage

 

Normal Variant;
 Aberrant Spectre

Superior Variant;

Abhorrent Spectre

70px-Abhorrent_spectre.png?4cc84

Combat level: 253
Hitpoints: 275
~ No unique Mechanics ~

 

Normal Variant;
 Devient Spectre

Superior Variant;

 Repugnant Spectre

70px-Repugnant_spectre.png?010ed

Combat level: 335
Hitpoints: 390
~ No unique Mechanics ~

 

Normal Variant;
 Dust Devil

Superior Variant;

Choke Devil

70px-Choke_devil.png?dc8a9

Combat level: 264
Hitpoints: 300
~ No unique Mechanics ~

 

Normal Variant;
 Kurask

Superior Variant;

King Kurask

100px-King_kurask.png?16912

Combat level: 295
Hitpoints: 420
~ No unique Mechanics ~

 

 

Normal Variant;
 Basilisk Knight

Superior Variant;

Basilisk Sentinel

150px-Basilisk_Sentinel.png?a585b

Combat level: 358
Hitpoints: 550
~ Mirror or V's shield required;
Basilisk sentinel attacks with magic & melee and also has a special attack in which they will fire a red coloured orb at your players tile. To avoid click off your current tile and let it explode before attacking again, known to hit 35s+~

 

Normal Variant;
 Nechryael / Greater Nechryael

Superior Variant;

 Nechryarch

75px-Nechryarch.png?4c32c

Combat level: 300
Hitpoints: 320
~ No unique Mechanics ~

 

Normal Variant;
 Gargoyle

Superior Variant;

Marble Gargoyle

160px-Marble_gargoyle.png?0afe8

Combat level: 349
Hitpoints: 270
~ Marble gargoyles can throw a grey ball occasionally hitting up to 38 on a player and immobilizing them, can be avoided by clicking a tile away. ~

 

Normal Variant;
 Abyssal Demon

Superior Variant;

Greater Abyssal Demon

130px-Greater_abyssal_demon.png?8e615

Combat level: 342
Hitpoints: 400
~ Abyssal Demons have a unique special attack, teleportation around the player while still hitting you. Without protection prayers are known to frequently hit 20s.~

 

Normal Variant;
 Dark Beast

Superior Variant;

Night Beast

150px-Night_beast.png?cdeeb

Combat level: 374
Hitpoints: 640
~ Night beasts have a magic special attack in which resemble a fire blast covering a 3x3 square. This magic account should never actually kill you and can be avoided by clicking away, but best to just tank through it and delivery the maximum damage. ~

 

 

Normal Variant;
 Smoke Devil

Superior Variant;

Nuclear Smoke Devil

150px-Nuclear_smoke_devil.png?a4955

Combat level: 374
Hitpoints: 640
~ No unique Mechanics 

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