James Posted August 12 Share Posted August 12 We're excited to bring you a fresh set of features, perks, and bug fixes! This update enhances your gameplay experience with new teleport options, improved diary tasks, and a more informative account creation process. Plus, we've introduced new perks to the Sacrifice System and squashed several bugs to ensure smoother adventures. Dive in and explore what's new! New Features Added the "mlm" tag for Motherlode Mine in the teleport interface. Capes that have been parchmented can now be upgraded when combined with the Max Cape. The Varrock diary task "Use Lunar magic to make 20 mahogany planks" now has a counter that progresses per plank made, instead of requiring 20 in one spell. Karuulm Slayer Dungeon is now available on the teleport list, with tags such as wyrm, hydra, and drake. Forthos Dungeon has been populated with the following NPCs: Undead Druids, Red Dragons, and Temple Spiders. Added NPC functionality and drop tables for Undead Druids and Temple Spiders. New account creation now features an information-packed UI, helping players better understand their choices. Players will now save their facing direction upon logging in or loading a new region, rather than defaulting to facing south. New Sacrifice System Perks "Unlimited Access" perk: Costs 3,000 Sacrifice Points and provides free access to creating instances. "DWH Mystery" perk: Costs 7,500 Sacrifice Points and grants a 15% defense drain when special attacks hit 0's. Bug Fixes Added Dwarf Cannon restriction checks for the East and West Cerberus rooms. If you are killed in PvP and the killer is offline, they will no longer receive a loot key; instead, items will drop to the floor. Fixed an issue where opening the mould interface caused 'esc to close interfaces' to stop working. Fixed an issue where players could get stuck when entering Verzik Vitur by clicking around while entering the room. Fixed a visual issue with the Obsidian Platebody. Barlark will now accept a single curved or long bone. Corrected an issue where the cannon would consume charges from weapons like the Craw's Bow. Fixed an issue where the Mystery Box interface could be closed through accidental movement or interaction. 1 Quote Link to comment Share on other sites More sharing options...
loveandpower Posted August 13 Share Posted August 13 I think Players will now save their facing direction upon logging in or loading a new region, rather than defaulting to facing south. Is my favorite. You have no idea how much that hurt my OCD 1 Quote Link to comment Share on other sites More sharing options...
James Posted August 14 Author Share Posted August 14 21 hours ago, loveandpower said: I think Players will now save their facing direction upon logging in or loading a new region, rather than defaulting to facing south. Is my favorite. You have no idea how much that hurt my OCD We've had to temporarily revert that update! It'll be worked on though, for some reason players started going invisible to others which never happened in testing, so we'll need to figure it out. 1 Quote Link to comment Share on other sites More sharing options...
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