BoomScape Updates - Farming Rework with Redwood & Hardwood Tree's


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This update revamps Farming with new Redwood and Hardwood Trees, instant patch updates, and functional compost bins. Brimstone Key drop rates are tripled, duplicate pets are prevented, and various bugs, including TOB loot and Basilisk Knight mechanics, have been fixed. Enjoy smoother gameplay and expanded farming options!

New Additions: Farming Rework

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  • Redwood Trees:
    • Can be planted at the Farming Guild.
    • Takes 20 hours to grow fully.
    • Growth protection available from Alexandra for 150,000 coins.

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  • Hardwood Trees:
    • Can be planted at Fossil Island.
    • Teak Trees: Take ~7 hours to grow; protection costs 40,000 coins.
    • Mahogany Trees: Take ~8 hours to grow; protection costs 60,000 coins.
    • Growth protection managed by nearby squirrels.
  • Improved Farming Mechanics:
    • Big Compost Bin at the Farming Guild now works correctly.
    • Hosidius farming patches now update without requiring a relog.
    • Farming patches now update instantly instead of waiting 20–50 ticks.
    • Fixed an exploit that allowed instant harvesting of crops.
    • Tree seeds must now be turned into saplings before planting.

Other Additions:

  • Duplicate pets can no longer be received if they are in your Pet House.
  • Smithing interface fixes:
    • Exiting the interface no longer causes input loss.
  • Brimstone Keys:
    • Drop rates increased by 3x.
    • Superior Slayer monsters now always drop a Brimstone Key.

Bug Fixes:

  • Fixed visual issues caused by older characters using invalid styles.
  • Resolved syncing issues with the damage map that affected the ancient barrier restoration at Nex.
  • Abyssal Dagger now correctly uses 25% special attack energy (down from 50%).
  • Cleaned up Theatre of Blood loot mechanics; purple chests now display correctly.
  • Fixed an issue allowing pets to be duplicated in the Player-Owned House.
  • Basilisk Knights:
    • Correctly attack with magic when out of melee range.
    • Projectile mechanics fixed.
  • Entering/Exiting the Wilderness Godwars Dungeon no longer grants damage immunity.
  • Corrected stun animations for Vyre guards.
  • Thanks 1

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