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Posts posted by James
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Latest BoomScape Update
- This update comes with the release of a full Grand Exchange system, currently functions such as 'History' & 'Sets' are disabled for now until a future update!
- Fixed a few issues with items on the 'brake' list
- Fixed an issue with a few ornament kits not working
- Fixed a few issues with Max Capes not requiring all 99's
- The Bruma Torch now functions as a Tinder Box at Wintertodt
- All Mystery Boxes can now be gifted
Cache Update
- The map at the home area has been slightly altered, with the removal of the duel arena, and addition of a Grand Exchange section in the bank, the bank size being slightly increased!
- Few NPCs have been moved about slightly along with a few other new coord changes.
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New Updates
Ultimate Mystery Boxes are now in the Bonds store
Ultimate Mystery Boxes now give full sets for PvP armours/weapons
Removed the Rogues Crate interface due to an issue happening on Mobile, this will now be done through an options dialogue
Ale of Gods now does the correct animations
Rainbow Partyhat is now tradeable
You can now reset certain levels through Mac for a fee!
You can now speak to Watson to skip Clue Scrolls and get the casket!
Fixed an issue with Presets Interface crashing on MobileSmaller update than usual, I've been very ill these past few weeks and hope to recover and pump out more updates for BoomScape!
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Boomscape Ultimate Mystery Box Loot Table
Common Table
Item Amount Necklace Of Anquish (or) 1 Amulet of torture (or) 1 Ring of Suffering 1 Tormented Bracelet 1 Armadyl Chestplate (or) 1 Armadyl Chainskirt (or) 1 Bandos Chestplate (or) 1 Bandos Tassets (or) 1 Zamorak Spear 1 Armadyl Crossbow 1 Armadyl Godsword 1 Elder Maul 1 Arcane Scroll 1 Primordial Boots 1 Justiciar Faceguard 1 Justiciar Chestguard 1 Justiciar Legguards 1 Ancestral Hat 1 Basilisk Jaw 1 Rare Table
Item Amount Dragon Claws 1 Pegasian Boots 1 Kodai Wand 1 Dragon Hunter Crossbow 1 Dragon Hunter Lance 1 Avernic Hilt 1 Ancestral Robe Top 1 Ancestral Robe Bottom 1 Dragon Warhammer 1 Nightamare Staff 1 Ancient Godsword 1 Super Rare Table
Item Amount Elidinis' Ward 1 Green halloween mask 1 Blue halloween mask 1 Red halloween mask 1 Santa Hat 1 Red Party Hat 1 Yellow Party Hat 1 Blue Party Hat 1 Green Party Hat 1 Purple Party Hat 1 White Party Hat 1 Spectral Spirit Shield 1 Inquisitor's Great Helm 1 Mega Rare Table
Item Amount Osmumten's Fang 1 Zaryte Vambraces 1 Torva Full Helm (damaged) 1 Torva Platebody (damaged) 1 Torva Platelegs (damaged) 1 Black Halloween Mask 1 Black Santa Hat 1 Inverted Santa Hat 1 Black Party Hat 1 Rainbow Party Hat 1 Party hat & Specs 1 Ghrazi Rapier 1 Sanguinesti Staff 1 Inquisitor's Mace 1 Inquisitor's Hauberk 1 Inquisitor's Plateskirt 1 Arcane Spirit Shield 1 Enhanced Crystal Weapon Seed 1 Eldrich Nightmare Staff 1 Ultimate Rare Table
Item Amount Tumeken's Shadow (uncharged) 1 Elysian Spirit Shield 1 Twisted Bow 1 Scythe of Vitur 1 Volatile Nightmare Staff 1 Harmonised Nightmare Staff 1 - 1
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Latest BoomScape Update
Bug Fixes
- Fixed an issue with VLS Specs damage
- Fixed an issue happening when doing Skillcape Emotes
- Fixed an issue happening with Ava's
New Additions to BoomScape- Collection log now fully functions correctly fixing the following
Killcounts now display in Collection Log
KC for Revs & Gloughs Experiments now has a listner
Xeric Rewards now contribute to the log
Clue Scroll Rewards now contribute to the log
Barrows Rewards now contribute to the log
Shop Items now contribute to the log
Pets now contribute to the log
Wintertodt rewards now contribute to the log
Unsired loot now contribute to the log
Eternal Glory now contribute to the log
Pest Control now contribute to the log
Elite Void now contribute to the log
- Skull Sceptre can now be combined
- You can now Gift Ultimate & Cosmetic Mystery Boxes
- Allowed PvP Armours to be worn & tested in POH
- COX Unqiue Loot is now broadcasted in-game
- New Ultimate Mystery Box has been added to the Store
- Crystal Crowns can now be combined with the different CrystalsCache Changes
- Ultimate Mystery Box model added
- Few various fixed to the cache structure -
Latest BoomScape Update
PvP Updates
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Wilderness Weapons & Armours have been added including the following;
- Statius
- Vesta
- Zuriel
- Morrigan'
- The Wilderness armours & weapons will turn to 'Ash' upon death in the Wilderness & are only usable within the Wilderness. The armours & weapons will be obtainable by any NPC above level 20 Wilderness and can also be obtained through PvP Keys. Johnny has provided a more detailed thread regarding this which can b found here
- PvP Keys have been buffed, previously 50/1, now 25/1 rate in PvP
- PvP Chest has been added to home so you can unlock potentinally great loot...
Bug Fixed
- Fixed an issue in MLM which wouldn't allow access to the second level with the achievement unlocked
- Fixed an issue with the 'Reset' option on Box Traps for Hunter
- Corrected the functionality of how different Avas devices work to the correct methods
- Super Combat Potion can now be made with Unfinished Torstols Pots
- Fixed an issue with Mining & Farming Guild teleport favouriting
- Fixed an issue with no multi-dose pots
- Fixed incorrect POH storage amounts
Misc
- Added in-game commands for the normal Admin role (For Mikko <3)
- Donators can now benefit from Slayer Task Cancelling which is now decreased depending on the rank; Emerald - 25 | Ruby - 20 | Diamond - 15 | Dragonstone - 10 | Onyx - 0 points.
- Added the 'Revert' option functionality on Crystal Weapons/Armours
- Added a Boosted COX Command
- Added Xerician Armours Crafting Ability
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Wilderness Weapons & Armours have been added including the following;
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Latest BoomScape Update
New additions to BoomScape
- Presets have been added to the game, these can be accessed in set locations, Johnny has written a detailed thread regarding how it all works! The preset menu can be accessed by selecting the new Preset option in the Equiptment section
- Dragon'Hai stats have now been corrected
- Pearl Barbarian Rod functionallity added
- Full dialogue added to The Little Nightmare Pet (Nightmare coming soon)
- Dragonstones from the Crystal Key chest are now noted
- Uncut Onyx added to TzHaar shops for 1,000,000 Tokkul
- Changes to the core Packet System
- Changes to the core Banking System
- Super Mystery Box Loot Chances Buffed
Bug Fixes
- Fixed an issue where winners of the lotto would cause them to null on server restarts
- Fixed an issue where GIM accounts could remove their Iron status
- Fixed an issue with fishing Anglers with Pearl Rod causing it to ask for a fountain
- Corrected the animations for the Pearl & Pearl Babarian rods
- Greater Demons in the wilderness now have a drop table
- Removed individual drops for Looting Bag on NPCs
Cache Changes
- Cache has been updated in the latest game update which means to gain the latest from BoomScape please reload your clients!
- Presets System added including CS2s
- Changes in the Quest Tab for text
- Various other small changes
For a full insight on how the new presets system works check the thread
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New Addtions
- Darkmeyer added with the addition of Blood Fury and Blood fury drop
- Rug merchants added in the Al Kharid Desert
- Heroes' Guild recharging addded & doors/ladders fixed
- Mining rocks, speed of respawn rates decreased (now re-spawn quicker)
Bug fixes
- Fixed a few issue with Zahur potion cleaning/unfinished potion making
- Fixed a few issues with shops
- Fixed an issue with the world selector on the login page where it would null that client session
- Fixed an issue when you login with incorrect password and the wrong message was shown
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BoomScape Updates
- Zahur now functions for Herb cleaning, Unfinished pot making & Decanting
- Oily Rod can now be made
- Phoenix Pet now global alerts the server when achieved
- Nightmare Staff combining now works
- Jimmy Dazzler' shop has been updated
BoomScape Bug Fixed
- Fixed an issue with Autocast switch
- Fixed an issue with Damned amulet & full Ahrims not allowing autocast
- Mythical Cape is now returned when removing in POH
- XP Lamps now give experience based on the fixed level instead of the current level
- Graphical issue with Prospector top fixed
- Updated a few issues with Smoke Devil Dungeon checks for slayer helm
Cache Changes- Imbue option now displays in the Nightmarezone shop
- Group Ironman Interface/Base added (GIM is not added yet)
- Nightmare Staffs now have there special attack options working
- Buy X is now shown in Shops
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Changes to BoomScape
- Vengeance Other Spell Added
- Nail Beast Nails added to Herblore Shop for Sanfew Serum
- Added Explorers Ring to Vote Shop
- Clue Reward Caskets now stack when completing Clues
- Added correct configs for Twisted Slayer Helm
- Spinach rolls are now edible
- Oysters can now be opened
- Larrans Key chest Drop Table updated
- You can now select Stats for Rewards in Pest Control
- You can now select Resource for Rewards in Pest Control
Bugs Fixed
- Fixed an issue with Potion creation in Raids
- Fixed an issue with Kourend Head Guards Med Clue drop rate
- Fixed an issue with Prifddinas agility 'null' spots & added counter for course
- Fixed an issue with the Special Attack on Dragon/Zammy Spears
- Fixed a few incorrect dig spots for Clues
- Fixed Slayer Ring/Eternal Slayer Ring options
- Fixed an issue with Blowpipe not inflicting venom
- Fixed an issue where DFS/Ancient Wyvern Special attack could null you
Doors Fixed
- Ranging Guild Door
- Wizard Guild Doors
- Farming Guild Door
- Piscatoris Door & Agility Shortcut
- Relekka Door fixed for access to a shop
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Changes to BoomScape
- Login Delay is now fixed (Previously was taking 30~ seconds to login to BoomScape)
- Battlemage Potion & Divine Battlemage Potion functionality added
- Players Online now shows on the Discord Bot, you can also type ::online in Discord and the bot will tell you the current amount of players
- Donator Store updated
- Donator Island Store updated
- Purple Sweets eating functionality added
- TOB Items are now avaliable in COX
- Halfed the rate per points for a unique chance in COX
Bugs
- Corrected the medium clue donator item
- Corrected the IDs for Spooky/Spookier Outfit
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1 minute ago, Johnny Test said:
Is it possible to share the chance of landing on common vs rare drop table?
5/100
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Cosmetic Mystery Box
Common Table
Snow Imp Costume
Mourner Gear
Skeleton Outfit
Zombie Outfit
Spooky Outfit
Spookier Outfit
Mime Outfit
Menephite Clothing (Red)
Menephite Clothing (Purple)
Bunny Outfit
Chicken Outfit
Evil Chicken Outfit
Prince Outfit
Princess OutfitSuper Rare Table
Crate with Zanik
Jack Lantern Mask
Jonas Mask
Easter Bunny Mask
Easter Basket
Sled
Sack of Presents
Green H'ween
Blue H'ween
Red H'ween
Black H'ween
Santa Hat
Black Santa Hat
Inverted Santa Hat
Red Party Hat
Yellow Party Hat
Blue Party Hat
Green Party Hat
Purple Party Hat
White Party Hat
Black Party Hat
Rainbow Party Hat
Partyhat & Specs -
Changes To BoomScape
- Billgates (lottery) will now randomly display the current jackpot amount & the feed will also display the current jackpot amount
- Well of Goodwill now displays the amount of GP currently added to the well
- Super Mystery Boxes Loot Table Changed & Changed items that are globally announced
- New Items added to Donator Store (Webstore)
- Autocasts will now save when switching between weapons
- Combat Dummy now functions at POH
- Herblore Cape now allows grimy herbs to be mixed directly with Vials of Water
- Loot Drop Notifications have been added
- Untradeable loot Notifications have been added
- Drop item warnings added
- Explorers Ring 4 Teleport added & added to Vote Shop
Bug Fixes- Kraken Instance has now been fixed
- Issue with lottery not loading winners correctly on server restarts fixed
- Fixed an issue with creating Eternal Slayer Rings
- Sand Crabs is now in the Multi Zone
- Updated to correct coords for a clue scroll
- Vasa Nistirio math on stun damage fixed
- Fixed issues with deaths at POH
Misc
- Few slight cache changes (mainly for item options)
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New Additions to BoomScape
- Added the options for Teletabs (Varrock & Camelot) toggles & other teleport options
- Added Obstacle Entrance functionality for Barbarian Course
- Added uncharge options for Imbued Black Mask & Ring of Suffering
- Added the Pollnivneach Rooftop course
- Added lap counter text for all Rooftop courses
- Wilderness Slayer Cave entrances have been added
- Wilderness Slayer Cave NPC Spawns have been added
- Dark Relic functionality added
- Tormented Bracelet & Kodai Wand combining added
- Added a new 'Fashion Scape' Shop
- Added agility shortcut at Fossil Island
- Well of Goodwill added
- Lottery System added
Bugs fixed- Bounty Hunter Targetting options now save when logging out
- Fixed functionality for 'x' amount right click option in bank interface
- Fixed an issue where Regen Bracelet didn't double HP regen
- Brine Sabre now works for slashing through webs
- Changed Rev weapon drops to correct IDs
- Fixed an issue with Varbit change for Kalphite Lair
- Fixed issues with Player Combat resets not removing boosted stats
- Fixed an issue where you couldn't 'spam pickpocket'
- Fixed an issue with Toktz-xil-ak/ek
- Added correct weapon type for Void Knights Mace
- Added correct attack styles for Staff of dead
- Added correct attack styles for Staff of balance
Additional changes
- Removed Crystal acorn from Enhance Crystal Key
- Updated Cache (Fixes issue with some textures, and reverted Dice Bag options to allow functionality)
- Updated Loyalty Shop
- Updated Vote Rewards Shop
- Updated the way Vote Bonus Exp works, now it'll add 20minutes per vote box opened rather than being set per ;;claim
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- Fixed issues with Jewellery moulding
- Added Mould amounts relative to the player
- Fixed an issue with nulling out reward points in NMZ
- Updated Crystal Bow ID from Singing Bowl
- Changed the order of giving/removing items at singing bowl
- Fixed respawn issues in Raids
- Fixed Olm nulling in Raids
- Added functionality for shop buy amounts on Mobile
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52 minutes ago, Jav said:
Welcome to Jav's guide to an EASY Fire cape!
Note: This is a guide for a RANGED attempt at the Fight Caves.
Right here, is where I'll be going through ALL the steps, gear, safe spots etc.
Basically, everything you'll need to walk through the fight caves, and get yourself that illusive fire cape.
Note: It takes time to get used to the process, it's not exactly easy so don't get disappointed if you fail the first few attempts.
First of all, the TzHaar Fight Cave is a safe minigame, which means you will never lose your items when you're killed. Getting there can be done easily by using the Fight Cave teleport, under the minigames tab at the Nexus at home.
Recommended Stats (although it definitely can be done lower):
75 + Ranged
70 + Hitpoints
43+ Prayer
60 + Defence
75 Ranged isn't essential, as you definitely can complete the fight caves without the use of a blowpipe, but it really will speed up your time to have that in your arsenal.
Gear
So, let's start with our gear setups, inventory setup, and everything you'll need for both wealthy, and the not so wealthy.
In the helmet slot: It's recommended to either have a tank helmet, for example the Verac's helm, or a blessed d'hide coif.
This is because the Verac's helm with give massive bonus' toward your defence stats which will massively increase your survivability.
The coif, however, gives prayer bonus which in turn, will stop you needed so many super restore potions.
In the Cape slot: Obviously, the Ava's assembler would be the go-to option, however if you haven't accessed Vorkath yet, the Accumulator will be just fine.
In the Necklace slot: A Necklace of Anguish is the Best in Slot for the job, however if you can't quite get your hands on one, an Amulet of Fury, or even an Amulet of Glory will suffice.
In the Ammo Slot: This is where it gets awkward, If using a crossbow, Diamond Bolts (e) will be the go to option - they can be purchased from the ranged store at home. However if you have access to the Blowpipe, it's a much better idea to use a God Blessing. You can get these from clues, or you can buy Rada's blessing from the Vote Store, which is just as good.
In the Weapon Slot: As I mentioned earlier, the Blowpipe is by far the best option when it comes to accessibility as well as cost and effectiveness. However if you're really early into your account, you'll likely not have access to one. So a simple rune crossbow works perfectly, and if you have a dragon crossbow or an Armadyl crossbow, even better! However for the easiest time in the fight caves, I really do recommend trying to pick yourself up a Toxic Blowpipe.
In the Chest, Legs and Boots Slots: I highly recommend just picking up some blessed d'hide . It'll help with damage output, as well as giving a massive prayer bonus, which will carry you through the early waves. However, black d'hide should be just fine, as well as rune boots.
In the shield slot (for crossbow users only): If you can get your hands on one, I HIGHLY recommend picking up a crystal shield. It has massive defensive bonus' and isn't too pricey, however if you're strapped for cash, you can use a god book, or even a rune kiteshield.
In the Gloves Slot: Barrows Gloves. Nothing else to be said.
Finally, in the Ring slot: For maximum efficiency, an Archers Ring (I) will always be the best option and will definitely be the best investment on this list if you're strapped for cash. There really isn't an alternative to the archers ring, as other rings don't give any where near as good of a bonus.
Inventory
I have a picture, from when I was learning fight caves a long time ago, and to this day I still stick by it.
Your inventory should look something like this.
It should consist of:
14 Super Restores, for restoring your prayer as well as removing the debuff's the saradomin brew's will give.
10 Saradomin Brews, quick food and defence bonus', who wouldn't want them.
4 Ranged Potions, for boosting your ranged, duh.
Waves, and what to expect.
Now, we'll take a deep dive into what the waves are like, and what you should expect to fight.
The Wave system works in a multiplicative sense, so you kill one monster, then two of that monster spawn the next wave. Then after you kill two of that monster, a new, stronger, monster spawns. All the way up to wave 63 when two of the strongest monsters, spawn TzTok - Jad.
Monsters:
1. Tz-Kih (Bat): Uses melee and drains your prayer (highest priority to kill) (don’t pray).
2. Tz-Kek (Blob): Uses melee and has a max hit of 7 and splits in two upon death (very low priority to kill) (don’t pray).
3. Tok-Xil (Ranger): Uses ranged and melee (medium priority to kill) (praying protect from missiles is needed while safe-spotting it)
4. Yt-MejKot(Meleer): Uses melee (very low priority to kill) (can be safe-spotted).
5. Ket-Zek (Mager): Uses mage and melee (Low priority to kill) (praying protect from magic is needed while safes-spotting it)
Safespotting
The best way to safe-spot TzHaar Fight Cave monsters is by using the Italy-rock to trap the Rangers, Meleers, and the Magers (Yt-Mejkot is the only meleer to trap). The Italy-rock is located south of the cave entrance and the way you trap the monster is totally up to you. You can just lure them until you trap them behind the Italy-rock.
What you should do for each wave:
Wave 1 - 6:
Just keep killing everything you see and praying is not needed.
Monsters: Tz-Kih + Tz-Kek (Bat and Blob)
Wave 7 - 14:
Turn on Protect from Missiles prayer because Rangers will start spawning from this wave 7 until wave 14. You will also need to safe-spot them around the Italy Rock.
Monsters: Tz-Kih + Tz-Kek + Tok-Xil (Bat, Blob and Ranger)
Wave 15 - 21:
Meleers will start spawning and you will have to safe-spot them around the Italy Rock. Rangers won’t spawn again until wave 22 so you don’t have to Pray.
Monsters: Tz-Kih + Tz-Kek + Yt-MejKot (Bat, Blob and Meleer)
Wave 22 - 30:
Turn on Protect from Missiles prayer again while safe-spotting and meleers and the rangers.
Monsters: Tz-Kih + Tz-Kek + Yt-MejKot + Tok-Xil (Bat, Blob, Meleer and Ranger)
Wave 31 - 37:
From wave 31, the Fight caves is exactly the same as 1 - 30, just with a mager on every wave. Turn on Protect from Magic because Magers will start spawning while Meleers and Rangers won’t spawn. Using the Italy Rock as a safe-spot is still necessary because Magers can still hit you with melee.
Monsters: Tz-Kih + Tz-Kek + Ket-Zek (Bat, Blob and Mager)
Wave 38 - 45:
Rangers will spawn again so keep praying Protect from Magic while giving the highest priority to kill Rangers. You must keep safe-spotting around the Italy Rock (try to kill Rangers fast before safe-spotting).
Monsters: Tz-Kih + Tz-Kek + Ket-Zek + Tok-Xil (Bat, Blob, Mager and Ranger)
Wave 46 - 52:
Meleers will spawn again and Rangers will not appear during these waves. Keep praying Protect from Magic while safe-spotting Meleers and Magers.
Monsters: Tz-Kih + Tz-Kek + Ket-Zek + Yt-MejKot (Bat, Blob, Mager and Meleer)
Wave 53 - 60:
Each wave will include the 3 attack style. Keep using Protect from Magic and give the highest priority to kill Rangers as fast as possible (especially during Wave 60) while safe-spotting the others. These are the hardest of the waves. (Apart from Jad)
Monsters: Tz-Kih + Tz-Kek + Ket-Zek + Yt-MejKot + Tok-Xil (Bat, Blob, Mager, Meleer and Ranger)
Wave 61
Keep using Protect from Magic while safe-spotting the meleers. Rangers won’t appear again from now on.
Monsters: Ket-Zek + Yt-MejKot (Mager and Meleer)
Wave 62
Two Magers will appear during this wave and the Orange Mager is where Jad will appear in the 63rd wave. Keep using Protect from Magic, kill the Red Mager then the Orange Mager and get ready to kill Jad.
Monsters: Ket-Zek only
How to Kill TzTok - Jad
TzTok-Jad uses all attack styles that means keeping a distance will prevent him from using Melee. Jad will keep switching between Range and Magic attack styles, the problem here is to keep up with him using your protection prayers. Don't worry, I've got a Jad strategy that works! Jad's movement while using Range is not the same when he uses Magic, so pay attention to his movement to be able to counter his attack.
Range hit is when Jad raises his legs quickly in the air, and slams his feet on the floor:
Magic hit is when Jad raises his legs slowly, and stands on his back legs:
Both of these movements are very different and can be countered easily if you are fully focused on Jad's legs.
At 50% Health, 4 Healers will spawn around Jad to heal him, at this point you should prevent them from doing that by luring them using your weapon.
These Healers use melee and have a max hit of 14, which means you should kill them first while keeping an eye on Jad's movement to counter his attack.
You can also attack the healers, then run to the opposite side of Jad to safespot them around the back of the big bad Jad.
A few tips to remember:
You can always log out to save your progress.
Never use the game sound
Always disable Auto-retaliate
Keep an eye on your Prayer counter and do not spam eat Saradomin Brews, as it will lower your stats.
It’s better to use Prayer Hotkeys, these can be set up in the setting section in game.
If you die by the last hit of Jad before his death, the Fire cape won’t be awarded.
Thanks for reading through my Fight Caves guide, and good luck on your Fire Cape!
Love how in-depth this is great guide
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- Fixed an issue with Olm nulling at death stage (more fixes to come currently using a workaround)
- Removed JDA (previous discord integration)
- Added the creation for Mahogany Stocks
- Updated Cache to sort issues with mapping
- Added a Furnace & Anvils to Donator Zone
- Removed Blood Money from Wilderness Loot Boxes
- Supply PVP Chest Rate for Rare is now 1/75 previously 1/100
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- Fixed issue with Jewllery Box in POH
- Fixed issue with Climb Object for Clue Scroll
- Fixed issue with some climb objects causing null issues
- Fixed an issue with Godwar Doors after cache update
- Fixed an issue with DK ladder after cache update
- Added Martin Master Farmer to Pickpocket
- Some cache updates applied
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Updates 05/05/21
- Cache updated to OSRS #193 allowing us to use the latest OSRS bosses/maps etc
- Ferox Enclave barried & safe barriers added
- Clan Wars Portal Exit/Entrance updated to Ferox Enclave area
- Added Ferox Enclave to Ring of Dueling teleports
- Xteas & Region Keys updated to allow updated cache to function correctly
- Fixed an issue with Wintertodt actions being cancelled when hit by the cold
- Updated Tekton drops to guarnte correct items
- Fixed issues with Vasa Nistirio in raids
- Added Combat Defs to Glowing Crystal
- Fixed an issue with trading where the player would receive > than max integer causing a nulled cash stack
- Updated a few commands
- Force combat added to NPC logic
- Changed sell price of crafting items
- Added Ecumenical Key to general store for 10m
- Updated ID for Farming Trousers
- Changed Sarachnis Cudgel Drop Rate & Amount Dropped
- Added Skull left half to Ankou drop table
- Changed Max Cape Requirements
- Added Ape Atoll Teleport
- Added Burning Amulet to Ajjat's Armoury
- Added un-noted gems selling
- Added Crystal Shards to Random Drop tableUpcoming Updates
- The Nightmare Boss
- Issues with Olm/other Raid issues
- Slayer Boss Task System
- Login delay taking 30 seconds
- Not being able to sell noted versions of items to shops
- Stacked items on the floor not being removed correctly
- Kraken Private Instance issues- 2
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2 hours ago, Vilix said:
First off, what is Ancient Warriors equipment?
Well it is high tier armour/weapons that gives very good offensive and defensive stats.
The armour and weapons are as followed:
Vesta's equipment - Melee
Zuriel's equipment - Mage
Statius's equipment - Melee
Morrigan's equipment - Ranged
How will we add in ancient warriors equipment if the poll passes?
If the poll passes will add another poll after that, which asks this exact question again with a few options.
To keep the server balanced we want to make these items very rare and of high value due to the meta change they bring to the server.
We will also only add these items as a drop to some sort of activity wilderness.
options:
1) Add to revenants drop table
2) Add to deadmans chest
3) Add to Larrens chest
4) Add a new chest that can only be opened by keys you receive from killing players and or bosses in the wilderness
Pros / Cons:
Pros
- Will increase the activity around the wilderness and make people engage in pking more often.
- Make the server more enjoyable for a lot of players.
- Will create more of a end game goal for many players to work towards.
- Will attract new players who enjoy pking.
- Gives a bigger verity of weapons and armour to chose from.
- Makes more challenging end game content easier for players who struggle with raids etc.
- Good money sink.
Cons
- Some players may think that the armour is too overpowered for pvp and pvm.
- Bossing will be easier.
- May devalue some other items in game.
As of now we are thinking that equipment should not be degradable unless killed in the wilderness.
To repair the armour you will need to go to a repair stand.
This repair cost will not come cheap so it is a high risk when using it in pvp situations.
Perhaps make the armour degrade similar to a tentacle whip, i.e it has 5,000 charges before turning to 'dust'
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Thanks for this @Tugendbold
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- Donator zone now applies 15% bonus experience for all skills within the zone
- Added Chinchompa & Bird spots to Donator Zone
- Added a Shop to Donator Zone (items are still being added and worked on within the live game)
- Added correct functionality for Chinchompa's when thrown
- Added Dismantnle options to the Wilderness Weapons
- Removed death spawns form Nechryaels
- Elite Void has been added to the web-store
- Fixed a few issues whilst opening Super M Boxes
- Reduced the delay on thieving stalls
- Added Zamorkian Hasta/Spear upgrading/reverting through Otto dialogue
- Added the Zenyte Shard to the drop table for Tormented Gorillas
- Fixed an issue with Watson not facing the user when selecting 'check'
- Added Wyson The Gardener dialogue options
- Added a new check for when making darts
- Fixed issue with Crystal Shard grinding whilst having a full inventory
- Fixed issues with Rogues combat & drop table
- Added a warning to the gambling zone teleport
- Fixed issues with Elder Chaos Druids not counting towards slayer task
- Added creation & disembely for Hydra Slayer Helmet
- Fixed an issue with Hydra Slayer Helm Unlocking
- Added a check for Regular Overloads being used outside of NMZ
- Fixed an issue with NMZ rewards giving points rather than reducing in certain situations
- Fixed website commands not linking correctly
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- Added the ability to change Graceful Pieces for 15 marks each (Use the pieces on Grace to change colors)
- Graceful outfit now gives enhanced Agility experience
- DWH Drop Rate reduced to 1/1100
- Sarachnis drops have now been added
- Sarachnis now counts towards Slayer Task
- Removed dev text from Sarachnis
- Scythe has been made tradeable
- Ranging Guild teleport updated to teleport you directly into the guild
- Fixed an issue where you could use any herb on a blood pot to make unf blood cadantine pots
- Fixed an issue where players using 'previous' teleport option without teleporting previously would null them
- Watson has been added who can upgrade your lower tier clue scrolls into a Master clue scroll he can be found at home between the shops and ornate pool area
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BoomScape Updates [11/09/21]
in Game Updates
Posted
BoomScape Latest Updates